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AI Insights · Timothy · July 2024

Top 5 Boxing Games on iOS in Argentina for Q2 2024

Discover the performance of the top 5 boxing games on iOS in Argentina for Q2 2024, including trends in downloads, revenue, and weekly active users.

Top 5 Boxing Games on iOS in Argentina for Q2 2024

In the second quarter of 2024, the top 5 boxing games on iOS in Argentina showcased notable trends in downloads, revenue, and weekly active users. Here’s a breakdown of their performance:

Boxing Star: Real Boxing Fight from THUMBAGE witnessed fluctuating revenue, peaking at $52K in early May and tapering off to $6K by the end of June. Downloads saw an initial high of 144K mid-April, gradually declining to 38K by the end of the quarter. Weekly active users started at 286K in early April, reached a peak of 487K mid-April, and ended at 228K in late June.

Real Boxing 2 by Vivid Games S.A. had a steady revenue increase, with a significant jump to $63K in mid-June before falling to $6K by the end of the month. Downloads reached a peak of 171K in early May and then decreased to 52K by late June. Weekly active users peaked at 253K in early May and declined to 136K by the end of June.

Real Boxing: KO Fight Club, also from Vivid Games S.A., showed modest revenue, peaking at $23K in early June. Downloads were relatively low, peaking at 30K in late April and ending at 4K by the end of June. Weekly active users remained fairly stable, starting at 87K in early April and ending at 52K in late June.

WWE Mayhem from Reliance Games had minimal revenue for most of the quarter, with a notable peak of $30K in late May. Downloads were consistent but low, peaking at 28K in early April and ending at 12K in late June. Weekly active users showed a slight decline from 77K in early April to 51K by the end of June.

I, The One - Fighting Games by Azur Interactive Games Limited had a significant number of downloads, peaking at 160K in late April and maintaining a steady average throughout the quarter. Revenue saw sporadic peaks, with the highest being $28K in early April. Weekly active users remained strong, starting at 851K in early April and peaking at 1138K in late April, ending at 1043K by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024